namespace Helion.Resources.Definitions.Decorate.Flags;

public struct ActorInventoryFlags
{
    public bool? AdditiveTime;
    public bool? AlwaysPickup;
    public bool? AlwaysRespawn;
    public bool? AutoActivate;
    public bool? BigPowerup;
    public bool? FancyPickupSound;
    public bool? HubPower;
    public bool? IgnoreSkill;
    public bool? InterHubStrip;
    public bool? Invbar;
    public bool? IsArmor;
    public bool? IsHealth;
    public bool? KeepDepleted;
    public bool? NeverRespawn;
    public bool? NoAttenPickupSound;
    public bool? NoScreenBlink;
    public bool? NoScreenFlash;
    public bool? NoTeleportFreeze;
    public bool? PersistentPower;
    public bool? PickupFlash;
    public bool? Quiet;
    public bool? RestrictAbsolutely;
    public bool? Tossed;
    public bool? Transfer;
    public bool? Unclearable;
    public bool? Undroppable;
    public bool? Untossable;
}
